2 weeks, 1 day ago

 Why do you lose interest in new games when you play more games now? There are some reasons. It's hard to list them completely. I'll roughly say a few common ones. 

 but these reasons basically revolve around the fact that the game is homogeneous. Some respondents mentioned that the change of players' age-related mentality is only a superficial phenomenon. Its essence is that with the increase of game knowledge and experience accumulated by players' age, it is easier to find the "existing fact" of "game homogenization". 

As for the change of players' psychological state and the types of games they like to play as they grow older, this is another larger and broader discussion topic, which involves the change of players' income structure, the change of economic source, the change of psychological and emotional personality, the change of their physical quality and health, the change of their spare time, etc., which will be discussed in thousands of pages I can't finish writing. However, no matter what kind of game players like to play, players still have to encounter the problem of game homogeneity in their favorite game types when choosing games. 

No matter which type of game the players like, each type of game has the problem of game homogeneity, which can not be avoided. 

A group of homogeneous games, they are actually similar or isomorphic relationship between them, they are similar games in the broad sense of the skin works. They lack new information, new things that move players. 

 before we start the text, let's take a look at the homogenization examples of the game machine hardware in some aspects such as shape, form, and structure. 

 homogenization of hardware brings homogenization of operation mode, which also brings homogenization of game playing method and design mode. 

These are all home game consoles that plug in cards and play games. Looks like a different kind of thing, right? Its basic principles and design ideas are the same, are card game. It already contains the seeds of homogenization. 

 early yadali hosts 




Only the arcade has been homogenized into such a way that over the years, the frame and playing methods have not changed much. 

 the old arcade frame of decades ago 


 new arcade frame now 

 here are the main reasons why the more games you play now, the less interested you are in new games. Now the cost of large-scale game development and production is getting higher and higher. Manufacturers are willing to take the conservative route of homogenization, and they are not willing to bear the risk of innovation failure

The development and production of large-scale games are more and more expensive. Game manufacturers dare not bear the risk of innovation, but only dare to make small improvements in the mature game types, improve and copy, imitate and follow the trend from changing skin to playing methods. In this way, there will be fewer and fewer new game types in the market. 

 early small 2D games are relatively simple, with limited game capacity, development and production complexity and cost 

 modern large-scale 3D games are more complex, with a large number of art, code and other resources, and a large game capacity. The development and production costs are not affordable for small companies. 

When the budget of making a large game is close to or even more than that of making a movie, the game companies will not dare to innovate casually if they take huge risks. 

Game companies that dare not innovate are bound to be conservative, and games produced by conservative game companies are bound to be homogeneous. Homogeneity of the game is not necessarily fun, so that the players feel no new ideas. 

For example, the common Anti Japanese drama or marisu dog blood love drama, there is not much difference between watching one and watching 100, they are only homogeneous works of the same kind. The audience will feel that there is no new idea. But the producers of these types of highly homogeneous TV series adopt the conservative strategy of making money. They are more conservative, but more secure to make money by relying on some old audiences, and they do not have to bear the risk of innovation failure. 




So many anti Japanese dramas, do you see any obvious difference between obedience and style? 





Do you see the obvious difference between obedience and style? 

 [2] many years ago, there were more game types and playing methods, but they were eliminated by market competition

Decades ago, from yadali to FC, MD and other 2D game consoles, to later, DC, PS1 and other early 3D game consoles. It also includes early 2D and 3D arcade games of that time. In the early stage of the history of game development, a variety of new play methods and new attempts emerge in endlessly. At that time, the cost of developing and making games was much lower than that of the current games. Many small-scale manufacturers would develop unique and personalized games. And now without the financial resources of big manufacturers, it is impossible to make a big game. 

At that time, the speed of hardware and software development of computer game machines was much faster than now. At that time, Moore's law was in full swing, and the hardware function rose a large part every short time. At that time, the hardware function rose much faster than now, which provided the material basis for the innovation of game manufacturers at that time. 

At that time, the configuration of game consoles and computers was much lower than now, but various manufacturers developed all kinds of game types they could think of, their unique and innovative playing methods, and dare to try new game types. At that time, the trial and error cost was also lower than now. 

But even so, many small game manufacturers closed down in those days and became historical passers-by. 

 [3] the fierce market competition in the game industry also eliminated many host manufacturers, making the current platform less 

At that time, the large-scale game manufacturers also closed down and transformed. People are familiar with the example of Sega company, which developed MD and other game consoles. Since it lost in the competition of consoles, it has become a pure software business. 

 the fiasco of Sega DC led to its withdrawal from the main engine factory business circle 

Now Microsoft and Sony's new game consoles are still competing. Although Microsoft has disadvantages, it has strong financial resources to support them in developing new consoles. Other small and medium-sized enterprises can no longer participate in the mainframe war. 

<img class="content-image" src="http://pic4.zhimg.com/70/v2-a346d3


No Comment Yet.